Life Leech instances have the following properties by default: Hitting multiple enemies with a single use of a skill creates that many leech instances. Whenever a character with some source of leech hits a monster, a leech instance is created. Examples in this article use life, but if the character has equal statistics for a different resource (mana or energy shield), they will apply in the same way. Mechanics Default Leech limitations between different resources.Īll leech mechanics act the same way for life, mana, and energy shield. 5.2.3 Increase to Maximum Mana Leech rate.5.2.2 Increased Mana Leeched per second.5.1.4 Increase to Maximum Life Leech rate.5.1.3 Increased Life Leeched per second.5.1.2 Physical Attack Damage Leeched as Life.